Yasmin Pessoa

accessibility description goes here
accessibility description goes here

UI / UX and illustration for Break Orbit, a mobile game in development by the game studio Drowsy Fox.

With the goal of creating an approachable, vibrant interface, I used bright hues, softened geometry, and cute imagery for the interface and game graphics.

Together with Drowsy Fox, we are running usability tests among beta testers and colleagues to receive feedback on the user experience. For the user interface, I designed animated element state changes, uncomplicated navigation, and a design token system to aid in implementing design elements and themes into the game.

The game offers a great amount of customization options, allowing players to mix-and-match characters, ships, ship exhaust trails, and particle effects. I developed a set of ship designs, colorways, and world themes, and a system for procedurally generating planets using layered textures as building blocks—and I had a lot of fun doing it!

1 / 9

home screen

default world theme
2 / 9

game screen

default world theme

void world theme
3 / 9

game screen

void world theme

dusk world theme
4 / 9

game screen

dusk world theme

toy capsules used in the item shop, with different colors depending on the type of item purchased
5 / 9

capsules

toy capsules used in the item shop, with different colors depending on the type of item purchased

6 / 9

playable characters

home screen for the item shop
7 / 9

item shop

home screen for the item shop

rocket section of the item shop
8 / 9

the rocket shop

rocket section of the item shop

3d visuals for promotional use
9 / 9

promo banner

3d visuals for promotional use